Data is one of the integral elements in modern applications of Games, VR/AR, or gamification. Unity3d, the most famous and most widely use game engine provide you different options to save your game data in different ways. Once on a forum, a programmer asks the question that how to save data in unity3d?? and I answered him with different options. I guess it is necessary to share the detail of the answer for future users. So, here is the list of different options for saving data for unity application. (we will like to update this article to add more techniques if you know anyone).
1. Platform-Independent:
One way of saving data in Unity3D in a Platform-independent way is to use the PlayerPrefs class. Here is the example to set a string and later get it through PlayerPrefs class.
Platform
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Data stored at
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Windows
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Registry under HKCU\Software\[company name]\[product name] key
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macOS
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~/Library/Preferences folder, in a file named unity.[company name].[product name].plist,
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Win Phone 8
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application's local folder
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WebGL
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browser's IndexedDB
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Linux
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~/.config/unity3d/[CompanyName]/[ProductName]
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Android
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/data/data/pkg-name/shared_prefs/pkg-name.xml
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* company and product names are the names set up in Project Settings
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Reference Links:
2. Server Side:
You can also use a Server for saving data (like a combination of PHP and MySQL Database). You can use it to save Score Data, user profile, etc., Learn More From Unity WikiYou can also use third party solution like back4App and firebase.