When people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
Read moreIf you have ever opened the Unity Profiler and wondered why there is a Render Thread separate from the Main Thread , …
Read moreOne of the most common performance questions I see in Unity projects is: “Am I CPU bound or GPU bound?” Oh Wait! Let …
Read moreIf you are familiar with scripting backends in unity like IL2CPP and Mono , then you have definitely thought about whi…
Read moreDeveloper Workflows, Profiling, IDE Tips, and Debugging Essentials Unity 6 brings several improvements that make a dev…
Read moreOptimizing your game isn’t magic, it’s detective work. And one of the biggest skills you can develop is knowing why y…
Read moreIn this blog, I’ll be sharing practical tips and tools to help you enhance performance, manage memory, streamline asset…
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