When people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
Read moreIf you have ever opened the Unity Profiler and wondered why there is a Render Thread separate from the Main Thread , …
Read moreOne of the most common performance questions I see in Unity projects is: “Am I CPU bound or GPU bound?” Oh Wait! Let …
Read moreIf you are familiar with scripting backends in unity like IL2CPP and Mono , then you have definitely thought about whi…
Read moreEpic Games and Unity just dropped a serious bombshell: soon, developers building in Unity will be able to publish thei…
Read moreDeveloper Workflows, Profiling, IDE Tips, and Debugging Essentials Unity 6 brings several improvements that make a dev…
Read moreOptimizing your game isn’t magic, it’s detective work. And one of the biggest skills you can develop is knowing why y…
Read moreIntroduction: The Invisible Drags on Your Framerate Every Unity dev chases that golden target, smooth, stable 60+ F…
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