Working on water in unity3d is a bit tricky task. So here in this post we will be sharing some cool ways to create water effects in unity. Thanks to amazing unity gamedev community on twitter.
The tutorial for the stylized water shader is now out publicly for everyone to read! 🌊
— Harry 💬 (@HarryAlisavakis) September 22, 2020
Hope this shader inspires you to make some lovely scenes, which I'd really love to see! ✨
Thank you all for your patience!
🔗: https://t.co/4FVqaMp9ZE#gamedev #unity3d #unitytips pic.twitter.com/lCJKr9FObU
In @unity3d you can achieve good fluid aesthetics if you render it in screen space.
— ToughNutToCrack (@tntcproject) September 22, 2020
We did that in our last video, hope this can be helpful:https://t.co/orxQWSdsp2#unitytips #unity3d #tntc #madewithunity #gamedev #indiedev #shader pic.twitter.com/HGkhy78jSg
Here's the shader code : https://t.co/MXMzmtGeWS
— Joyce[MinionsArt] (@minionsart) May 9, 2018
This version uses either worldNormal for direction, or Vertex Colors (turn on with the toggle)
There are a lot of settings to tweak, different noise textures can give very different results, have fun! pic.twitter.com/1wYSCbnWcP
[Whispers:] To my late night followers, I give you water caustics in #unity3d. Many thanks to @evanwallace for the original! MIT licensed. https://t.co/v9Qy1WR3hx #gamedev #water #madewithunity pic.twitter.com/YaQv3LK6fF
— Shane Celis #BLM (@shanecelis) December 29, 2018
The github is linked in the post, but here is the link again: https://t.co/V8uP9KhIlP
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 5, 2021
The code is well documented as usual, so you should be able to pick it up quite fast.
Special thanks to @vassvik for the nice discussions we had regarding fluid dynamics pic.twitter.com/GAzYNP1Ioq
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