In Unity web or WebGL , size is one of the most important thing to optimize if you need better user experience. The we…
Read moreIf your Unity project is a pile of MonoBehaviours talking to each other, you are not shipping a game. You are planting…
Read moreStop shoving Unity’s C# bloat into a browser tab. Every loading bar flips the user off. The industry chants “fidelity …
Read moreHere are the 10 most common architectural and performance crimes I see in Unity projects, and how to stop committing th…
Read moreEveryone is suddenly “building AI agents”. Most of them are wiring GPT to Gmail and celebrating autonomy. So let’s stop…
Read moreWhen people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
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