In Unity web or WebGL , size is one of the most important thing to optimize if you need better user experience. The we…
Read moreStop shoving Unity’s C# bloat into a browser tab. Every loading bar flips the user off. The industry chants “fidelity …
Read moreHere are the 10 most common architectural and performance crimes I see in Unity projects, and how to stop committing th…
Read moreWhen people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
Read moreIf you have ever opened the Unity Profiler and wondered why there is a Render Thread separate from the Main Thread , …
Read moreOne of the most common performance questions I see in Unity projects is: “Am I CPU bound or GPU bound?” Oh Wait! Let …
Read moreIf you are familiar with scripting backends in unity like IL2CPP and Mono , then you have definitely thought about whi…
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