In this blog, you will learn how to create an AR application in Unity 6. This augmented reality Unity tutorial is designed for absolute beginners. If you’re familiar with Unity but not with AR, you’re on the right page. This video tutorial primarily targets the Android platform, but the same steps are applicable for iOS using ARKit. For Android, we will use the ARCore plugin by Google.
For those unfamiliar with ARCore or ARKit, they are native SDKs for developing AR apps on Android and iOS platforms, respectively. You don’t need to learn both individually; Unity provides a common framework called AR Foundation, which allows you to develop for both platforms easily. Not only does it support iOS and Android, but it also works with HoloLens, Meta Quest, and Vision OS.
One important note: AR Foundation doesn’t implement any features itself. Instead, it acts as a bridge to the target platform’s SDK. For instance, if you are developing for iOS, you’ll need ARKit, and for Android, you’ll need ARCore, as mentioned earlier.
With this brief summary, you can dive straight into the practical tutorials through the following videos. Remember, I’ll be updating this page as I release new videos on AR topics, so check back here for future updates. You can also follow me directly on my channel, where I originally post these videos.
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