Stop shoving Unity’s C# bloat into a browser tab. Every loading bar flips the user off. The industry chants “fidelity …
Read moreHere are the 10 most common architectural and performance crimes I see in Unity projects, and how to stop committing th…
Read moreEveryone is suddenly “building AI agents”. Most of them are wiring GPT to Gmail and celebrating autonomy. So let’s stop…
Read moreWhen people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
Read moreIf you have ever opened the Unity Profiler and wondered why there is a Render Thread separate from the Main Thread , …
Read moreOne of the most common performance questions I see in Unity projects is: “Am I CPU bound or GPU bound?” Oh Wait! Let …
Read moreIf you are familiar with scripting backends in unity like IL2CPP and Mono , then you have definitely thought about whi…
Read moreRecently I read a tweet by Andrej Karpathy that hit hard. Not because it was fancy, but because it described exactly wh…
Read moreSmall LLMs aren’t toys anymore. You can run serious models on a normal PC without selling a kidney for a GPU or living …
Read moreAugmented Reality isn’t magic. It’s a set of systems stacking real-world data with digital objects in a clean, control…
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