When people say “fill rate problem” in Unity, they usually mean one thing: the GPU is being asked to shade too many pix…
Read moreIf you have ever opened the Unity Profiler and wondered why there is a Render Thread separate from the Main Thread , …
Read moreOne of the most common performance questions I see in Unity projects is: “Am I CPU bound or GPU bound?” Oh Wait! Let …
Read moreIf you are familiar with scripting backends in unity like IL2CPP and Mono , then you have definitely thought about whi…
Read moreRecently I read a tweet by Andrej Karpathy that hit hard. Not because it was fancy, but because it described exactly wh…
Read moreSmall LLMs aren’t toys anymore. You can run serious models on a normal PC without selling a kidney for a GPU or living …
Read moreAugmented Reality isn’t magic. It’s a set of systems stacking real-world data with digital objects in a clean, control…
Read moreEpic Games and Unity just dropped a serious bombshell: soon, developers building in Unity will be able to publish thei…
Read moreDigital Twin (DT) technology is powerful, but it’s also widely misunderstood. That confusion comes from its complexity,…
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