Access Rendering path settings in Unity3d

In unity5.4 or in earlier version, we usually access Rendering path from player settings
(go to Edit -> Project Settings-Player -> Other Settings Tab) Some like this:
Accessing  Rendering Path in Unity 5.4
 But from Unity5.6, Reding path settings has significantly changed and now its available in  Graphics Settings (go to Edit -> Project Settings -> Graphic). something like this:


Accessing  Rendering Path in Unity 5.6.2

Coding Forums for Programmers - Programmers should Join

As a programmer you defineatly google to solve your coding issues and did you ever notice that you mostly find your solution on coding forums. Yes, coding forums like stack overflow, code project or game dev etc. For me, joining a programming forum is essential therefore, I mostly recommend programmers to stick with at least one programming forums as it has significant advantages like:
  1. You can instantly get answer of your programming issues (but before posting the question on forum, you must do some research otherwise, the forum can close your duplicate question)
  2. You find new perspectives to solve a problem
  3. Opportunity to learn from other codes
  4. Sometime you talk with world class develoeprs
  5. Maybe you can find new business partners or friends
  6. Beside getting answer of your question, you can help others and can strong your coding skills

I am an active member of stack overflow and I have also joined different other programming forums like game dev, code project, software engineering stack exchange etc. profile for Mohammad Faizan Khan on Stack Exchange, a network of free, community-driven Q&A sites

For programmers, I have combined several programmiing forums link in this post. Without a particular order, here is the list:

3DWalker - 3D Environment explorer for Unity3d Projects

Unity3d is one of the most popular game-engine use for game development, simulation, training and architecture visualizations. In most 3D projects, specially related to architecture, simulation and training, we require feasible, friendly, effective and robust methods to navigate in the 3D environment. In unity, we use cameras for rendering and exploring 3D world and usually navigate camera in order to show or explore the 3D environment. Conventionally, we develop and use different kind of cameras like Fly camera, Walk camera, Orbit Camera, Point Camera etc. These camera are use to watch and navigate 3D projects.

There are plenty of paid and free solution available that provides easy ways to run your 3d projects with different cameras. But there is a general requirement to develop such a workspace (or working environment)  that help every newbie or expert unity developer to quickly set and play unity project. The workspace should be developed and form over some main principles like effective navigation systems, intuitive UI and run-time 3D object manipulation and multi language support. For this reason, I have just stared an open source project named 3DWalker at GitHub with these aims & objective. Obviously, the aim of 3DWalker is to improve user experience regarding 3D world navigation with bunch of other features like 3D environment manipulation at run-time. All Unity3d developers are allow to participate in this project so together we can provide better 3D experience to over end-users.

5 Steps to Run your custom map in CS GO

Love to play Counter strike and want to load some custom maps (Like aim training maps etc). Then, you are at right place. Here is the five simple step guide to run your custom map in counter strike global offence (CSGO). But remember don't waste your all the time in gaming, life is precious. Play honestly, patiently and for learning and fun.


  1. Download the desired map (remember the map extension should be .bsp);
  2. Copy the downloaded Map (.bsp file)
  3. Go to the location where you have installed CS go and Go to maps folder (e.g., Counter-Strike Global Offensive\csgo\maps)
  4. Paste or drag the .bsp file (downloaded map in 1st step) in the maps folder
  5. Now Open CSGO and go to console (usually ~ button press will bring console window)
  6. Type map and then your downloaded map name (e.g, map customMapName)


Have fun!