Unity Editor Tips and Tricks
Easter weekend side project: a tabbed inspector for Unity! It wastes much less screen real-estate inside the layout. #unitytips #madewithunity pic.twitter.com/brRcQxGEnh
— Lazlo (@lazlobon) April 5, 2021
Unity Kids, Remember to cull your animators #unity3d #unitytipshttps://t.co/jTK3vPboUT pic.twitter.com/hLGobJDl6M
— Oddur Magnusson (@oddur) June 15, 2021
Since Unity 2020 (I think!) exists something called Focused Inspectors: open as many inspectors as you want by right-clicking a group of GameObjects and/or Assets then selecting "Properties"! 🥳https://t.co/oUiGOo6jDj@unity3d #unitytips #gamedev pic.twitter.com/71UPU4EHXV
— David 🎮💃🐐 (@drnlab) June 15, 2021
As far as #unitytips go this ain't flashy, but is one of my all-time faves
— Temmy (@Hi_ImTemmy) June 9, 2021
Empty game objects. The problem? They're invisible. Easy to forget and lose in the scene view. Oh no!
The answer? Give them an icon. Your life will be a million times better and so will mine thankyou pic.twitter.com/yf1FZM0X97
ICYMI In @unity3d you can easily predict the trajectory of an object simulating the Physics.
— ToughNutToCrack (@tntcproject) November 2, 2020
If you are interested: https://t.co/hHUODTGFnx#gamedev #unitytips #tntc #unity3d pic.twitter.com/93eiBqDdn6
#unitytips : When looking for that invisible trigger or annoying collision...🔍
— Alex Strook 👻 (@AlexStrook) December 10, 2020
Windows > Analysis > Physic debugger... So useful!! pic.twitter.com/Sl2ONfFgrT
You can view the content of multiple folders at the same time by highlighting both of them and then press enter #unitytips #gamedev pic.twitter.com/XNKqrmCH7g— Fer (@theferfactor) January 22, 2019
C# interfaces can be tricky in @unity3d since an interface reference will NOT be null even if the Object is destroyed.
— Luke Thompson (@six_ways) November 17, 2020
Use this base interface + extension method trick to make it easy! #unitytips #gamedev #indiedev #madewithunity pic.twitter.com/6CXOcgPNA1
Today's post will be about #unitytips, I use ctrl+shift shortcut quite a lot when designing a level, it enables auto snapping of a dragged object to other objects and terrain, it save a lot of time previously spent on a placement.#gamedev #indiedev pic.twitter.com/L3zyFRpxvb— The Serpent Rogue (@TheSerpentRogue) May 1, 2019
Also new in Unity 2019.3 is this cool new column in the hierachy enabling/diabling object picking. ITS SO GOSHING HELPFUL #UnityTips pic.twitter.com/F5DPQ1kfEQ— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) August 21, 2019
Want to improve your project navigation workflow? #unitytips Try using (custom) labels and reduce the time wasted looking for related asset files! #gamedev #indiedev #madewithunity pic.twitter.com/GhdOq4SfTA— Vectronom | Ludopium (@ludopium) August 13, 2019
Hit Play, then... wait. Sound familiar?— UnityDocs (@UnityDocs) November 26, 2019
There's a new "Configurable Enter Play Mode" feature in 2019.3 which can massively reduce the time you wait.
But there are some important things to note if you use it! Read the docs here:https://t.co/jq2m4qcHC0#unitytips pic.twitter.com/gODeX4w6kI
Want to improve your #unity3d editor? Take a look at these #unitytips:— Diego Giacomelli (@ogiacomelli) January 7, 2020
Hierarchy Window Group Headerhttps://t.co/2bqelTsh2F
Hierarchy Window GameObject Iconhttps://t.co/BCj2l3vAug
Hierarchy Window Layer Infohttps://t.co/ofrHu8FoJR
Gist Importerhttps://t.co/um2eYFRnsk pic.twitter.com/cOhP4OeyiM
We like to use several layers in Unity for our environments so that we can easily toggle walls, floors, ceilings and more on and off while we're building levels. #madewithunity #unitytips #gamedev pic.twitter.com/7XpUGSzt1I— Team Stallion (@TheTeamStallion) January 7, 2020
.@unity3d just a beginners tip to change the cursor in game mode here is a clip #unity3d #unity2d #UnityTips pic.twitter.com/i20Cw48lRP— Jackhammer Games (@ArnavBajaj9) January 9, 2020
Organize your prefabs from all over your asset folders into custom Favorites, using labels ("l:[label]")! #unitytips #gamedev #Pine pic.twitter.com/KCEqQxy6oU— Twirlbound (@Twirlbound) September 26, 2017
Want 2 Inspectors open in #Unity3d? Select asset & lock 1st inspector. Add a 2nd inspector by adding a new tab in an open panel! #unitytips pic.twitter.com/eQCRXuoK8J— WaggleWords (@WaggleWords) September 26, 2017
Use animation events to call a function at a specific point during your animation.#unitytips #gamedev #indiedev #madewithunity pic.twitter.com/hvnDpTZ2cM— Hjalte Tagmose (@hjaltetagmose) September 26, 2017
You can do this! #unitytips pic.twitter.com/ETRQZQao0P— Raul S. Sorban (@raulssorban) September 28, 2017
Performance/Optimzation Tips and Tricks
You can optimize your audio clips by following the rules below in its import settings: #unitytips #unity3d— David López (@_davidlopez29) April 15, 2020
-Frequently sounds : Decompress on Load
-Periodical or special sounds: Compressed In Memory
-Background: Streaming pic.twitter.com/2kseFUFL4p
One thing i figured out to reduce the iOS App size of a unity game, is to set the compression to LZ4HC in the build setting, are there any other tips on reducing the app size? #unity #unitytips #IndieGameDev pic.twitter.com/DIpVgnfHif— fleischshake (@fleischshake) April 17, 2020
To improve performance and reduce draw calls, try to use GPU Instancing if possible. It optimises copies of the same Mesh, useful for repeating objects like grass, but allows for different parameters so doesn't have to look identical.https://t.co/TQXwrwUwMD#unitytips #unity3d— keyboardP (@keyboardP) January 3, 2020
Profile 1st— Mohammad Faizan Khan (@voiceoffaizan) September 29, 2017
Don't spend time trying to optimize some obscure code or reducing the size of a texture unless u knw its a bottleneck#UnityTips
Profile again, n aftr applying ur optimizations 2 see if they had the intended effect. this might uncover more bottlenecks#UnityTips https://t.co/MYmHJU5Jl9— Mohammad Faizan Khan (@voiceoffaizan) September 29, 2017
Old but Gold: Edit the collision matrix to save performance in a game with physics!#unitytips #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/RdxPew1pJm— LeadFollow Games (@LeadFollowGame) September 19, 2017
Unity Build Tips
#UnityTips reduce the size of your build by identifying the large files in the Editor Log (Window>Console>OpenEditorLog) #GameDev #IndieDev pic.twitter.com/Jxyhe51Ykg— Nicoplv (@nicoplv) September 12, 2017
See Also:#unitytips unity remote just wont work with iOS even if everything is connected? make sure you have the iOS build module loaded! pic.twitter.com/10GIsamM94— KevKev (@Der_Kevin) September 12, 2017
0 Comments