- Unity Tips and Tricks Part I
- Unity Tips and Tricks (Scene Tips and Tricks) Part II
- Unity Tips and Tricks (Unity Coding Tips and Tricks) Part III
- Unity Editor Tips and Tricks Collection
#UnityTips Here is a simple #shader to fade out objects at a specific distance from the camera.
— Binary Impact (@BinaryImpactG) August 24, 2021
Check the image for details 👇#indiedev #gamedev pic.twitter.com/njQfsBnOu7
#UnityTips Use the attribute [KeywordEnum] on your shaders to easily enable/disable shader features on the inspector.
— José Hojaverde (@JoseHojaverde) August 3, 2021
Example code: https://t.co/XtTaHS7tZd#madewithunity #gamedev pic.twitter.com/UO8vbbQRkl
#unitytips Your shader is a big boy and the default ispector is too cluttered?
— Ivan Pensionerov (@pensionerov) August 31, 2021
Make a custom one with Markup Atrributes!
🔨 No boilerplate
🔨 Tabs, foldouts, hide/disable and much more
🔨Works in C# and in ShaderLab
🔨 Free and Open Sourcehttps://t.co/sAKm0QL96z#madewithunity pic.twitter.com/4yweBoN9OZ
#UnityTips Unfortunately there is no remap function to map a value from one range to another in Unity Mathf.
— Binary Impact (@BinaryImpactG) September 28, 2021
So we made one for you! 👇 #gamedec #indiedev #math pic.twitter.com/RID8XJoeGo
If you are learning shader keep this image closer.
— Patrick Haraguti (@Patrickd3) September 29, 2021
It will save your sanity many many times!! LOL#gamedev #indiedev #Shader #VR #3D #gameart #Unity #unitytips @unity3d @AmplifyCreates @polycount
Ps. you don't need to do the lightmap uvs, only register to fbx not mess with it. pic.twitter.com/ByDbk5pwXN
Unity's Random class provides options for generating a point inside a unit circle, inside a unit sphere, or on a unit sphere.
— GlitchHub (@ItsTheGlitchHub) October 1, 2021
Using this, generating a point on any circle/sphere is just a one-liner. #gamedev #gamedevelopment #unity3d #unitytips #coding pic.twitter.com/IhC2HiF7Y5
[Whispers:] To my late night followers, I give you water caustics in #unity3d. Many thanks to @evanwallace for the original! MIT licensed. https://t.co/v9Qy1WR3hx #gamedev #water #madewithunity pic.twitter.com/YaQv3LK6fF
— Shane Celis #BLM (@shanecelis) December 29, 2018
SpearNode: a node based shader editor for SHADERed that supports debugging, exporting to @unity3d Shader Graph, GLSL, HLSL & SPIR-V, creating custom node libraries, and many more!
— dfranx (@dfranx_) October 3, 2021
Read more: https://t.co/UVs6KaFffZ#Unity #glsl #shader #screenshotsaturday #gamedev pic.twitter.com/F9Agc8FUGz
#unitytips You can give your animations a nicer look without the need for additional tools.
— Binary Impact (@BinaryImpactG) August 31, 2021
One option is to use Mathf.smoothstep to get a nice ease-in/out behaviour.
Works everywhere where you use a parameter that goes from 0 to 1 to control something.#indiedev #gamedev pic.twitter.com/A74lMmRbOg
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