In this post, we gather different tips and tricks related to Unity Shaders.
Unity Shader Tips and Tricks
Wanna add cool transparent VR hands to your game but can't deal with the z-issues transparency brings?— Matheus Lessa (@ahvamolessa) November 25, 2019
The workaround: add a depth only pass to your shader:
Pass
{
ZWrite On
ColorMask 0
}#unitytips #gamedev pic.twitter.com/BwnnFPAf4u
Using #shaders to make this dimensional portal 🌀🌟— Couch Game Crafters (@CouchGameCraft) April 8, 2019
Made in collaboration with @_khymeia_. Also big thanks to @enemyhideout for some of the math (https://t.co/iYantAsSNY).#unityTips #gamedev #shader #madewithunity #unity3D #indiegame #gameart pic.twitter.com/0IfHLFYYmG
The second part of the geometry grass shader is now publicly out!🌿— Harry 💬 (@HarryAlisavakis) December 3, 2019
Enhance your grass with lighting, shadows and translucency while making it extra lush with some additional tessellation!
🔗: https://t.co/W8jJ31lIav
Happy grass-making!#gamedev #madewithunity #unitytips pic.twitter.com/Gg7Cyhnm10
From Slime Rancher to Astroneer, many games add glittery reflections when rendering sand. ✨— Alan Zucconi (@AlanZucconi) January 8, 2020
If you want to recreate such a cool effect in @unity3d, have a look at this #gamedev tutorial about Journey's sand shader! 🏜️
👇👇👇https://t.co/vdX5UFxuCY#madewithunity #unitytips pic.twitter.com/EdgxpNf1CN
I added a script to strip out about 90% of built-in shader variants in #unity that we weren't using based on this article https://t.co/jnehSbejZv— Damian Connolly (@divillysausages) January 2, 2020
Saved nearly 3MB and everything builds sooooooo much quicker#gamedev #unitytips pic.twitter.com/YgSrUxi0yJ
#UnityTips You can create artificial fog for a low-spec project by fading out an object's alpha (this was created using Shader Graph) and using a blank skybox.— Jack Tilling (@jacktilling_) January 6, 2020
This obviously isn't a fits all solution but for this case it was simple and really quick to setup.#unity3d #gamedev pic.twitter.com/6dcbeDz85n
The cel-shading shader tutorial is now publicly out for everyone!— Harry 💬 (@HarryAlisavakis) January 7, 2020
While this shader may not be a solution for all your needs, it has some neat and useful features to get you started!
🔗: https://t.co/zoWGniu2lB
Zelda model by @artstoff #gamedev #madewithunity #unitytips pic.twitter.com/CdKNHqCvR8
I finally managed to make a new shader tutorial. It's about maths.— ✨Ronja✨ (@totallyRonja) January 9, 2020
With inverse lerp and remap you can control gradients in neat ways!https://t.co/HIFwx8iTff#gamedev #unitytips pic.twitter.com/oGKqwgWARu
Sample depth, normals and color for a neat outline effect. Tutorial here https://t.co/kidCqAt7Mg to create this in URP with shader graph! #unity3d #unitytips 💡 pic.twitter.com/p12vfkmpGC— Alexander Ameye (@alexanderameye) January 7, 2020
The first part of the grass shader tutorial is publicly out! 🌿— Harry 💬 (@HarryAlisavakis) October 29, 2019
Check it out to see how you can harness the power of geometry shaders to make some cool-looking wind-swaying lush unlit grass!
🔗: https://t.co/nkiG0X3ieD#gamedev #madewithunity #unitytips pic.twitter.com/egyYKaEXbU
See Also:You can now choose where to learn about Shaders in @unity3d !— Febucci (@febucci) November 5, 2019
My video and article are both available now, have fun!
🎥Watch: https://t.co/uuUiCfDQGc
📝Read: https://t.co/UN8oW1H9Cp#gamedev #indiedev #unitytips #unity3d pic.twitter.com/jM1xfk9Ak6
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